![]() And while this can be a bad thing, there’s nothing inherently wrong with it either. The online you is part of the real you, but it can be twisted or changed or shifted to reflect how you want to experience the world. But there’s still obviously differences between how you carry yourself in the world and how you carry yourself online. The internet is real life the relationships and experiences we have online are just as influential to who we are as the real world. Time was, when things got testy on the internet, people would comfort you by saying, “hey, it’s just the internet, it’s not like it’s real life or anything.” But that assessment is growing less and less accurate by the day. And one of the most fascinating things about growing up alongside the internet has been experiencing how people’s online lives intersect and influence their IRL lives. I have never known what it was like to live in a pre-digital world. So, without revealing too much about myself, I’m part of the first generation of people who’ve grown up at a time when the internet was always a thing. Stamina also exists in this game in a very similar manner to Temtem. Velicidrome, for instance, prefers speed attacks, but Yian Garuga prefers technical. You can tell it to use abilities, but what kind basic attacks it carries out is determined by its species' preference. Also, you don't control what your monster does all the time in battle. There's also abilities and basic attacks, with abilities basically being the same as pokemon moves, and basic attacks just being "I hit you for normal damage within this category". If you tie, you both get hit, but for reduced damage. If one move beats the other in matchup, then the winner's move will get to go and the loser doesn't get to do anything. The matchup of your move vs your opponent's determines how a turn will go down. Speed beats power, technical beats speed, and power beats technical. Moves can be categorized as power, speed, or technical. The vast majority of attacking moves you and your monster use fall into categories reminiscent of rock-paper-scissors. This is just a few of the differences Temtem has from Pokemon, but they're some of the biggest ones. All battles are also double-battles, you and your opponent will typically have two tems on the field at a time. Stamina passively regenerates a certain amount each turn, and items and moves exist that can heal stamina. If you go over the amount of stamina your tem has, the deficit is detracted from your health instead, and that tem cannot move next turn. ![]() Each move costs a certain amount of stamina. Stamina is an individual stat, like HP and Attack. In place of PP, a new system called Stamina exists. ![]() Your tems can battle for as long as their HP holds out. Moves cannot miss, have the same power constantly, and status afflictions have an obviously displayed countdown to when they will wear off (for instance, sleep lasts as long as it says it will last. The biggest one, in my opinion, is that the element of chance has been removed from battle entirely. As far as game mechanics go, it has many similarities to Pokemon, but also many important distinctions.
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